Paul is a designer.

Paul is a designer.

Currently: Principal UX Designer at Bungie.

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Current Project

Marathon

Leading UI & UX design disciplines, defining core player flows, building a UI design system, and leading implementation across multiple cross-functional teams.

Previous

Destiny 2

Led UX design for several core Destiny 2 systems: the Director, Seasons paradigm, activities, inventory, and progression.

Established UX processes for: design systems, user research, hiring, and managing.

Before working in games, Paul worked in tech.

More work samples and case studies available upon request.