Current Project
Marathon
Leading UI & UX design disciplines, defining core player flows, building a UI design system, and leading implementation across multiple cross-functional teams.
Previous
Destiny 2
Led UX design for several core Destiny 2 systems: the Director, Seasons paradigm, activities, inventory, and progression.
Established UX processes for: design systems, user research, hiring, and managing.
Before working in games, Paul worked in tech.



More work samples and case studies available upon request.