Marathon

I joined the Marathon team early on in production and am working to build concepts, systems, features, and design tools on a small team of industry veterans.

Role

Principal Designer

Company

Bungie

Skills

UX, Visual, and Systems Design

Marathon's title screen.

Foundational Systems

I partnered with principal team members to concept, prototype, and iterate on foundational gameplay systems.

I also established Marathon UI Design System: style guide, guidelines, components, workflows, and working agreements.

Inventory, narrative, objective, and progression systems.

Social and identity systems.

Core Flows

Marathon's 'golden path' draws the player through several key decisions and into gameplay. I concepted and led the development of several core game flows.

Elements from Marathon's 'golden path.'

Process artifacts.